![]() ![]() Not only the components for feeding but also the amount animals eat is adjusted with this mod.īoth the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. Of course this works via key-binding and is globally added to all mixer-wagons.Īside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food. beetcut and potatocut (placeable buying station)Īdditionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. alfalfa-hay and alfalfa-silage in bales power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations) roughage by Hartog, NATUREgreen and Eifel-Heu Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store: Of course that is globally present in all mowers and tedders.Ī little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.Īnother part of this mod is the extension and adjustment of the feeding system. That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.īut if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also. This system is also implemented into mowers where you can select whether the mower has a conditioner or not. ![]() ![]() Therefor people who don't want to tedd multiple times can simply set it to the final or desired step. The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. conditioned grass (mowed with conditioner or wet grass tedded 1x) There are now 4 different stages of grass: In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.įor that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.īunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.Īnother addition that comes with this Mod are changes to the drying steps/stages for grass. You can also add potatocut to grass-silage and beetcut to maize-silage. The main focus is on the making of silage and feeding.Īmongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types: MaizePlus is a global Mod with various changes and additions. ![]()
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